The World of videogames

This entry is made with the help of the Value Investing FM program , during the interview with Andrei Trucmel (Twitter @R_yZyy) and with the “Buy the Dip” program during the interview with @krevix (Twitter). Sorry the interviews are in Spanish. In case you want to read it in Spanish, you can do it here. … Read more

Apple product evolution

Disclaimer: this is not a Wardley map!! This is a graphic representation of the products commercialized by Apple, adding some information that helps us to gain perspective. I have classified them by the nature of software technologies, simplifying it too much. This is the graph: Each product has been represented since its first release till … Read more

Nokia Product evolution

This is not a Wardley Map, but a graphic representation of the products commercialized by Nokia during last 20 years. I have classified them by major software type of technologies, simplifying it too much. I’m not taking into account the hardware and semiconductor technologies that they really are so much important, and the reason to … Read more

Government and Facebook conflicts

Simon Wardley has first written about digital sovereignty and later he did some comments on Twitter about the moves a company as Facebook is doing. Simon’s answer captured my attention: So, first I have done is a short analysis about how Facebook works, decomposing the main components of a huge company as it is. I … Read more

Algorithmic Trading Wardley Map

I have been drawing this map as part of a conversation on slack with other user (Tom) where I was trying to figure out what map and needs are required. So I started with the user: the algorithmic trader. This person wants to implement an algorithm for executing trades automatically without human intervention. So, the … Read more

Wardley maps, the payment war in the mobile app ecosystem

On this post I want to review several types of gameplays that Simon Wardley proposes on his book.  This post is the first one of entries I want to write about gameplays used in Wardley maps. I would like to write about simple examples that enable people to understand how the gameplays work and enable … Read more

Serverless

Serverless is a buzzword It points to the future of software development in a post cloud world. The idea of “Serverless” is NOT about removing the servers completely (or you couldn’t use the internet at all), but essentially paying for services that mean that someone else manages the servers for you thereby reducing maintenance load. It’s … Read more

Etherium ecosystem

Simon Wardley says related to maps: practice, practice, practice… so here there is a practice. The map Development environment Solidity: is quite mature and the community of developers is increasing, there are so many places where you can learn how to develop in solidity, and the documentation is quite good. There are other languages but … Read more